
Smile, Step, Push
You arrive somewhere you shouldn’t be. Smile, Step, Push is a 2D top-down puzzle prototype where you solve Sokoban-style block puzzles to unlock story beats. You wake in a desolate wasteland with no explanation, follow an owl’s instructions, and enter a place called The Hub, where someone there insists you solve puzzles.
WARNING: GAME BREAKING BUG > Don't talk to the owl after leaving Hub 2, go straight up through the fence.
This is a prototype build and my first game.
Expect: Short playtime and limited content, rough edges & potential bugs.
Gameplay: Push-block puzzles (pressure plates, doors), plus one room where puzzle movement and enemy avoidance overlap. Linked-movement puzzles: your character’s movement controls a block elsewhere at the same time, navigating a maze to reach goals.
Structure: Overworld > Hub > Puzzle Room x3 > Overworld > Hub > Puzzle Room x3 > Overworld > Ending, with dialogue and exposition progressing between completions.
Content / tone Dark humor + mystery
Instructions:
Movement: Arrow keys
Press R to restart at any time
Press space to start and continue dialogue.
CREDITS / SOURCES
Smile, Step, Push.
By Kristinn Andri (aka CaPPiNg!)
TÖHÖ2LH05 – Fjölbrautaskólinn í Ármúla – Teacher: Bjarki Þór Jónsson
Development software/Engine: Clickteam Fusion 2.5
Generative AI disclosure
Generative AI-assisted graphics were created with ChatGPT using an original reference drawing by the developer, however I can't fully control what it uses.


AI-assisted graphics list: Main Menu, End screen, Fly, Bridge, Cube, Fence, main character animations, NPC animations/frames, trash can, paths, pressure plates, walls/pillars, trash dump, ice.
All AI-assisted outputs were edited & recolored by the developer in some way.
Story text: written by the developer (no AI used).
AI was also used during development for guidance on Clickteam Fusion features (learning/support), to aid in learning how to do things in the program, nothing was copy/pasted.
Third-party assets : See download for full information
1) Title: Grassland Tileset / Author: Clint Bellanger
Source: https://opengameart.org/content/grassland-tileset
Please look at attribution file (CREDITS.txt) from the Grassland Tileset download for full credits. See download for full information.
2) Title: Teleporter Circle / Author: Clint Bellanger
Source: https://opengameart.org/content/teleporter-circle
See download for full information.
3) Music: 5 Chiptunes (Action) / Composer: Juhani Junkala / OpenGameArt page (uploader): SubspaceAudio
Source: https://opengameart.org/content/5-chiptunes-action
Included author note: “Hi, I'm Juhani Junkala, the author of this music collection. I'm a classically trained composer, producer and a sound designer with over 20 years of experience. If you need music or sound effects for your game, contact me: juhani.junkala@musician.org” See download for full information.
4) Music: [Chiptune] Medieval: The Bard's Tale / Author: RandomMind
Source: https://opengameart.org/content/chiptune-medieval-the-bards-tale See download for full information.
5) Sound Effects: Spell Sounds Starter Pack / Author: p0ss
Source: https://opengameart.org/content/spell-sounds-starter-pack See download for full information.
6) Sound Effects: 50 RPG sound effects / Author: Kenney
Source: https://opengameart.org/content/50-rpg-sound-effects
RPG sounds by Kenney Vleugels (www.kenney.nl) : License (CC0) See download for full information.
Special thanks to Dierlon!
Enjoy and feedback is very much appreciated.
| Updated | 4 days ago |
| Published | 16 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | CaPPiNg! |
| Genre | Puzzle |
| Made with | Clickteam Fusion, Paint.net |
| Tags | 2D, Brain Training, Dark Humor, Mystery, Short, Singleplayer, Sokoban, storygame, Top-Down, Top Down Adventure |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |






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